Backgammon Rules
Thursday, 25 September 2008 03:29

The result of the roll of the dice designate the number of spaces, or pips a player’s checker(s) may be moved.

You may use the total of both dice to move a single checker, or use each die’s result to move two checkers independently. Either way, two moves are made, one for each die.

When a double is thrown (both dice showing the same number) a player can make four moves instead of two.

When two or more checkers occupy a point, known as making a point, the opponent’s checker cannot land on it or touch down on it when moving through.
 
If a checker lands on a point occupied by their opponent’s single checker (called a blot), that checker is “hit” and removed from the board and placed on the “bar”.

Once hit, a player must re-enter the game in the opposing player’s home table and cannot re-enter on a point.

You cannot pass a turn. You must move if it is possible to do so and must use both numbers where legal moves exist.

 
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